Meisters and Monsters A Recruiters Quest - Delux edition

Shipment of our new wooden box design for the popular Meisters and Monsters: A Recruiters Quest has begun. These solid wood, hand-crafted boxes form part of the ethos of Smart Faster Games in many ways. 

"It's about quality." So says Jason De Luca, head of the company. He continues - "we wanted something that looked great, that felt solid, and that would keep all the amazing components safe. We've put a lot of effort into the hundreds of cards, manuals, and tokens and it makes sense to have something of equal beauty to hold the game in."

The box design and manufacture, like all the games components are made in Japan by skilled artisans and punctuates the company's (Smarter Faster Games) dedication to durable products. 

"There is nothing worse than ordering a training tool that gets grubby, or breaks after one or two training sessions. We didn't want people to buy the game, run the training, want to run the training again, only to realize the corner of the box is torn, or the cardboard edge is peeling off. This is a game that is meant to train and up-skill people for years, so we made sure it would last as long as needed."

The team behind Meisters and Monsters: A Recruiters Quest were very focused on finding quality components and production companies capable of delivering above standard products. Guy Sclanders, the company's Director of Media and Gaming recalls: "I think we spent more time looking for the perfect box, the perfect map option than on almost anything else and this is a game that has taken several years to develop. Jason's passion for the project kept us looking for better solutions."

When asked if the wooden box would drive the cost of the game a smile spreads across Jason's face. "It works out a few cents cheaper - can you believe it? This wonderful wooden box, and it's actually cheaper than cardboard. Crazy right?"

If you haven't yet explored Meisters and Monsters: A Recruiters Quest, check out the youtube video on this website for more details. If you need to train your recruiting staff there is no better tool available, and now it comes in a wood box!

Why we gamed OJT in recruitment

You hire someone, or a few someones, and you have them attend a full time several week basic training course for recruitment before they hit the desk.

Or you don't.

Or you have a modular-based training program that teaches them A to Z in packaged sections, spread out over weeks or months.

Or you have a basic program that covers some things that someone put together, you run through it every once in a while and answer questions.

Or you have a "let them just work with candidates for a few months" type of OJT program.

And whether you have any of the above, you have nothing for senior recruiters or worse, senior managers or your business management team.


Wrong, really wrong and dangerous.

There is a fundamental blind spot in these programs, new hires either get fixed training in a logical pattern: knowledge A point to  knowledge B point to knowledge C point (then several weeks/months until they get to D-E-F...) or they get absolutely nothing, and just get kicked in the teeth at work everyday for a few months until they swim sink or quit.

Once at the desk, they get hit with issues that come at them from all angles, and all wacky orders, not A-B-C more like Z-M-blue-fish, wait what?

What is lacking is a:



This game can be plugged into any modular training program or added to your current training practices as the game allows players to hone these critical skills:

Crafting solutions (Candidate/Client/Internal & Wild stuff that can happen)

Managing resources (Time/Money/Attention: Yours and Clients’)

Inciting others to action (Candidates/Clients/Co-workers)

Your senior sales people & managers, can teach recruiters at the critical moment of needed input safely, not wait until after a real client calls and says they wont work with you anymore after a mistake is made at the desk.!

Your senior recruiters can play with a focus on the finer points of recruitment, influencing clients needs, role-playing closing larger deals or playing as a "player manager" inside the game.

The game can also be used as a new hire assessment center tool, where you teach a large group of potential hires the rules of the game and put them in the environment and evaluate their behaviors.

Does your current hiring assessment system mimic your post hire evaluation system at the desk?

Do you just focus on answers that they give and not behaviors that they will ultimately be judge by?

Meisters & Monsters can help you watch internal candidates in a closed environment interact with each other, see their instincts, how well they work with others, how well they take coaching and management.

For specific details about the game, please contact me.